Showing posts with label Jeff Bridges. Show all posts
Showing posts with label Jeff Bridges. Show all posts

Tuesday, December 28, 2010

Tron: Legacy


There has only been one franchise that has successfully launched a video game, become immensely popular and then become a passable film. That was Tomb Raider and Angelina Jolie had a lot to do with it.

Even harder to achieve is to turn a film into a successful video game and then remade into another film. Unsurprisingly, it is the comic books that lead the way. Batman (which was first a TV series) has been made into many films and also has a few different versions of games on various platforms.

Also successful is Spiderman and Fantastic Four as well as the comic book-based game Marvel Ultimate Alliance (all the superheroes in one giant story).

With the help of a popular toy (Lego), film franchise Indiana Jones was successfully transported from film to game console. Lego has done the same with Batman and Harry Potter. But before Lego, 3D, Xbox and even Nintendo it began with Tron. Made in 1982, Tron was ahead of its time. It was made into five different video games that featured the same cool transportation, the light cycle.

Joseph Kosinski’s renewed and reinvigorated TRON is certainly one of the most eagerly anticipated films since Avatar, and that anticipation is largely due to the avowed cult status of Steven Lisberger’s 1982 original. That film – with it’s mixture of archaic CGI, live action, and crude hand drawn animation – is arguably the most important and innovative special effects film ever made; but its simple plot and memorable performances also rendered it an unforgettable film in the hearts of film fans who worried about the sickly smooth aesthetics of Star Wars and the Rocky films.
To impress any of the legions of eager viewers awaiting his first feature, Kosinski had to do two things: create stunning visual effects that rivalled, and hopefully surpassed, those of Avatar; and create a memorable, quirky, and enjoyable story to hold it all together. He has succeeded wonderfully in the former, and perhaps predictably failed dismally in the latter.
The effects are truly ravishing. The 3D doesn’t kick in until Sam (Hedlund), the son of disappeared computer genius Kevin Flynn (Bridges), is transported into The Grid – a cyber-world created by Flynn, in which he has been trapped for the past 20 years. Over the space of those 20 years, the rudimentary, almost analogue, neon minimalism of the original film’s alternate reality has evolved over countless ‘cycles’ to produce a world so rich in glassy texture and sleek quicksilver cities that it more closely resembles a futuristic vision of earth than a more abstract idea of a ‘cyber world’ based on 0s and 1s. Kosinski’s background in architecture is clear – The Grid is a stunning futuristic vision, a cross between Philip K Dick and the Bauhaus. Kosinski was determined to honour the original film by avoiding complete reliance on CGI, so many of the sets are tangible, created out of concrete and glass, and you can feel their weight on the screen.
But is this an entirely positive point? This is supposed to be a vision of a ‘cyber world’ created entirely out of digital programmes. It necessarily needs to be anthropomorphised in order to be understood as a ‘mythic’ story, but is the chic interior design and the hog roast dinner entirely necessary? When Sam arrives on The Grid he is disrobed and prepared by four android-like ‘sirens’, and he later bumps into one of them as she is finishing her shift and leaving “the office” with an umbrella! What exactly is she protecting herself from in this instance? Cyber rain? There is something disappointingly easy about this interpretation of The Grid, which in the original film was a much more abstract space simply due to the limitations of technology. The wonders of the modern world have allowed Kosinski to render a truly outstanding vision on screen, but whether it is the right vision or the honest vision for TRON is debatable.
Two unquestionable triumphs should be mentioned though: the first is Daft Punk’s glitchy, techno score. Their infectious, cosmic dance pop is a perfect fusion of the organic and the ‘technologic’. It is at once cold and monotonous yet energised and vibrant. The second is the most important element of the TRON the disk battles and light cycles of legend are absolutely stunning, taking place in gigantic stadia before enormous crowds of baying ‘programmes’. The glistening quicksilver appearance of the bikes’ trails is breathtaking in 3D, and the battles themselves are easily as thrilling as anything James Cameron has ever created. The commend the film on their own, regardless of the success, or lack thereof, of the overall story.
The story, alas, falls in between the cracks of the wonderful aesthetic choices. The evolution of The Grid has been plagued by the controlling, cancerous influence of Clu – a ‘programme’ built by Flynn in his own image to create a ‘perfect world’ on The Grid, while Flynn was busy battling corporations in the real world. Clu’s pursuit of a non-existent ideal has led to a dangerous and dark world of dogma, destruction, and genocide. Sam’s unlikely arrival provides a brief opportunity for Flynn to defeat Clu and escape The Grid… and so the fight is on. This could have been a halfway interesting story, but it really is not. Essentially the story involves father and son, and Flynn’s adopted cyber-daughter Quorra, travelling across a barren landscape and getting into a few fracas before, well, winning. Somehow this random trip provides Sam with the cathartic, epiphanic inspiration he needed to “find himself” and turn his life around on returning to the real world. This is like a ‘Sci-fi action epic’ jus – a boiling pot of Gladiator, Star Wars, and The Matrix left on a high heat until all that is left is a sickly syrup of clichés and half-baked ideas.
The acting unfortunately, fails to save the piece. Jeff Bridges does nothing wrong as Flynn or, thanks to some wonderful visual effects, in his younger incarnation as Clu. But there has never been any doubt that Bridges’ talent lies in subtle and sincere character studies, rather than sci-fi epics. Garrett Hedlund is inoffensive as Sam, but he is either too young to too incapable of finding a way to save his vacuous character’s journey by adding some intangible dimension of emotional honesty
In the end, this is a travesty of a story and a failure of a sequel, but an absolute triumph for CGI… it is to the originalTRON what Avatar is to Ferngully.

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Friday, December 24, 2010

Tron

I’m fairly not always certain about watching movies of the 80s era but after reading about Tron: Legacy, released now in 2010 being a sequel not a remake of 1982’s cult phenomenon I simply had to watch it if I was to actually understand what is the plotline for the sequel. So, here it is –

Tron is at most supremely silly but a groundbreaking one all the same and its state-of-the-art, computer-generated visuals look primitive by current standards as in the standards of the sequel “Tron: Legacy”, it's intelligently conceived (on a visual level, at any rate) and largely good fun. Steven Lisberger, an East Coast animator, directed the visuals, combining the actors and computer graphics with satisfying results. At the time of the film's release, Disney was trying to bridge the market from the near-dead "family film" to a more sophisticated product. The studio's first PG-rated offering initially did poorly at the box office, but when a TRON-inspired video game hit the arcades, the film picked up business.

Its special effects, which frankly looked chintzy back in its day and appear comically simplistic now, still represented the first major Hollywood film to employ computer-generated imagery, or CGI, on a large-scale basis. Yes, it was crude stuff, but it was the first stumbling steps of a whole new realm of filmmaking technology.

“Tron” is best seen as the maiden voyage of an expedition that has led us to wonders like Gollum from the “Lord of the Rings” movies and the Na’avi in “Avatar.”

The thing that most stood out for me is that the title comes not from star Jeff Bridges’ character, but from Bruce Boxleitner’s. Bridges plays Kevin Flynn, a talented young video game designer ousted by the mega-corporation Encom. It seems the boss, Ed Dillinger (David Warner), stole several of Flynn’s game designs and now he’s hacking into the system in search of proof and a payday.

Alan Bradley (Boxleitner) still works at the company, and has come up with a security program that will not only protect their system, but also serve as watchdog over the Master Control Program, or MCP, to which Dillinger has turned over an increasing amount of control. Master Control, as is the wont of all 1980s computers, grows sentient and moves to eliminate the interference of those pesky humans.

The cleverest conceit of writer/director Steve Lisberger’s script is having all the principle actors play dual roles inside the computer world. Here, all computer programs are thinking individuals who want to carry out their intended functions, only to have them blocked or usurped by MCP. The concept of humans or “users” creating and controlling them has been forbidden, and those who persist in believing thusly are treated as part of a cult.

I also loved that everything there happens on computer time — which is to say, very very fast. Someone refers to something deep in to the future as being 200 nanoseconds away. The long, evil reign of Master Control began earlier in the same humans’ day, when Dillinger shut off his programmers’ access.

Boxleitner, of course, plays Tron, who is something of a resolute knight-errant, questing to restore faith in the Users. Flynn’s hacking program is Clu, which was captured by Master Control and “de-rezzed” early in the movie. Then Flynn himself is atomized by a laser and transported into the computer world, where as a User he finds he has certain god-like powers to manipulate reality.

Warner had three roles: Dillinger, the voice of MCP, and as Sark, the evil general who carries out its orders. Master Control is Sauron-like, an unmoving entity who wields great power despite being little more than a disembodied voice and face.

Warner has a great, laughable line where they’re trying to break through a force field in pursuit of Tron, and he turns to his henchman and shouts, “Bring in the Logic Probe!” For pure ’80s cheese, this dialogue rivals “No! Not the bore worms!” from “Flash Gordon.”

Cindy Morgan plays the love interest of Alan, Flynn and Tron. Flynn finds that Alan has stolen his girl in the real world, and finds the dynamic replicated in the computer one. As is often the case in movies of this sort, the lead female is completely unnecessary to the plot, and could be written out of the story with little effect.

I was surprised to find that the video game sequences with the light bikes and discuses, which are what everyone seems to remember most about the movie, take up such a small part of it. I still haven’t puzzled out the deal with the Recognizers — those strange, obelisk-like structures that fly around the computer world in search of prey.

In retrospect, Tron may be the film that kicked off a generation of movies about guys getting sucked into the operational innards of powerful computers. Visually, this film is state of the art, à la 1982, and Jeff Bridges turns in some of his better work. It's interesting to see how this relic holds up. I did enjoy it but in my opinion the title should be something other than “Tron” since he isn’t the main character, a likelihood I’m sure you’ll all have noticed in the title choice of the play Julius Caesar by Shakespeare.   

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